Clark
Ashton Smith’s The Maze of the Enchanter
(1933) is one of a number of his
stories strongly influenced by the work of Lord Dunsany. It reads a lot like one of the mythopoetic
fables in Dunsany’s earlier collections, The
Gods of Pegãna (1905) or Time and the
Gods (1906), and is filled with nearly unpronounceable place names and
obscure terminology. (A recent
collection of Smith’s stories contains helpful footnotes in the back to explain
such terms or references as odalisque, Laocoön, gamboge, and Terminus—the Roman
god of boundary markers. An online
dictionary is also helpful.)
By
reading The Maze of the Enchanter, readers
will become familiar with words such as coign, ensorcelled, thaumaturgy,
corundum, imbricated, and chancrous, among others. To be fair, Smith was a poet of considerable
skill. So the pleasure of reading this story comes as much from the sound and
rhythm of the language he employed as it does from the vivid imagery he
creates. The obscure, archaic terminology
also contributes to the exotic feel of the setting and the events that take
place there. In general, an increased vocabulary is a pleasant
side effect of reading Smith’s stories.
The Maze of the Enchanter is an interesting hybrid combining
elements of poetry, science fiction and horror.
The latter comes in a series of ever changing, visually intense
descriptions of bizarre flora and fauna, all suggesting a world permeated by
disease, predation, and incarceration. A
queasy organic unity links all of the scenes into a single nightmare. This passage describes how one of the characters,
the doomed Tiglari, approaches the abode of the evil sorcerer Maal Dweb:
…Tiglari
had crossed the bottomless swamp of Soorm, wherein no reptile dwelt and no
dragon descended—but where the pitch black ooze was alive with continual
heavings and writhings. He had carefully
avoided the high causey of white corundum that spanned the fen, and had
threaded his way with infinite peril from isle to sedgy isle that shuddered gelatinously
beneath him.
Similar
text is used to describe the interior of Maal Dweb’s palace as well his
inescapable garden maze. The horror of the
magician’s creations radiates out from his halls to permeate the entire
world. Readers may wonder whether the
principle characters and activities of the story exist outside of a single
mind. Is this all part of someone’s
frightening dream? And whose?
A few
details about the setting suggest the influence of what was then the emerging
genre of science fiction. The Maze of the Enchanter takes place on
the planet Xiccarph, lit by three suns during the day, and by four small moons
at night. Its hazardous topography is
teeming with ferocious animals and plants. The evil magician is served by enormous metallic
guards “whose arms ended in long crescent blades of tempered steel”, suggestive
of evil robots. But there is no science
here, just fantastic, hallucinogenic imagery.
Tiglari
is a simple man of action, a primitive hunter, bent on rescuing his beloved
Athlé from Maal Dweb’s evil enchantment.
This would seem to be a trite, hackneyed plot, the subject of numberless
fairy tales from around the world. But
in Smith’s hands this trope becomes a much more subtle statement about the nature
of love and beauty and evil. It soon
becomes apparent that Tiglari and Athlé are not the first, nor the last people
to be tormented in Maal Dweb’s fearful garden maze. The landscape is essentially an anti-Garden
of Eden, the purpose of which is to change the beautiful Athlé into living
statuary, and cause Tiglari to revert to a primordial life form. They are both doomed, and barely struggle
against their fate.
However,
in a way, Maal Dweb is also doomed, at least to change. By far the most interesting character in
Smith’s story, he does not appear until near the end. Though he is an all-powerful miracle worker
and magician, (that is, a thaumaturgist),
he is running out of ideas and getting bored.
“Is it not well…that I should vary my sorceries in future?” he asks, to
the robots who always agree with him. Also
in view here is the theme of decadence, a favorite one of Smith’s. Events on Xiccarph have been repeating
themselves for a long time.
Throughout
The Maze of the Enchanter, the
sorcerer is described as enigmatically weary, contemptuous, bemused, and
cruel. That he would consider in the
future doing things differently with the mortals he torments in his maze is the
only real change that occurs in the story.
The mortals of course remain powerless and fatalistic—either as idolatrous
statues or savage beasts. This seems to
express an attitude Smith and many others down through the ages have held—Job comes
to mind—that questions the supposed benevolence of a deity and the nature of
its creation. Lord Dunsany strikes
exactly the same tone in his wonderful Time
and the Gods.
Compare
Clark Ashton Smith’s The Maze of the Enchanter
with H.P. Lovecraft’s The Cats of
Ulthar (1920) or perhaps Robert E. Howard’s The Mirrors of Tazun Thune (1929).
While these other stories have their charm, Smith was probably the most
successful of the three in assimilating Lord Dunsany’s style and achieving
powerful effects with it.
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