In the previous post I described the Primal Yuck Factor or PYF, and proposed a method by which it could be calculated. It is hoped that the PYF will allow the quantification of physically revolting or repellent features in a horror story, and provide a means of analysis and comparison with other work in this genre. In no way is the PYF an absolute figure, nor is it the sole source of a story’s degree of effectiveness. Rather, the PYF is a means of comparing relative magnitudes of revulsion across scenes in a story, or to compare these values across stories.
The
formula for computing PYF is presented below.
PYF = [Ftype1(S1-5)(I1-2)
+ Ftype2(S1-5)(I1-2) + Ftype3(S1-5)(I1-2)…]
÷ [total occurrences]
…where F is the frequency that a
given stimuli type occurs, S is the sensory mode, and I is the relative
intensity of its presentation. This sum
is then divided by the total number of references in order to arrive at a
measure of central tendency—an average level of physical revulsion present in
the story. I would now like to apply
this to an actual horror story.
H.P.
Lovecraft’s In The Vault (1925) is
one of his better known stories. Along
with The Outsider (1926), and a few
others that he wrote in the mid to late 1920s, it is often one of the first
that readers encounter when they first discover the author in some anthology. This is the tale about George Birch, the
incompetent undertaker whom the author describes as “lax, insensitive, and
professionally undesirable; yet I still think he was not an evil man.” It is basically a cautionary tale about the
need for good customer relations, especially when the customer is no longer
alive.
By my
count there are 19 references to experiences that would be considered physically
repellent. These include smelling dead
bodies, touching cadavers, seeing blood, dismemberment and disfigurement. Because much of the action of the story
occurs in a dark cemetery vault, the sensory presentation is primarily through
smell and touch, and only later through vision.
Subtle reference to things
that are revolting shifts to graphic
reference as the story progresses, heightening the effect of the horror. Although the PYF of a story does not explain
its overall success in disturbing the reader, in this story it is probably the primary reason.
The
table below summarizes the data collected.
Types
of Revolting Stimuli
(Note: the inventory follows events in the story,
with interesting fluctuations at key points in the plot.)
|
Frequency
Of
Reference
|
Intensity
1-subtle
2-graphic
|
Sensory
1-smell
2-hearing
3-vision
4-touch
5-taste
|
Subtotal
|
Being in a tomb
|
1
|
1
|
4
|
4
|
Touching dead
people
|
2
|
1
|
4
|
8
|
Being in a tomb
|
2
|
2
|
1
|
4
|
Touching dead
people
|
2
|
2
|
4
|
16
|
Near dead people
|
1
|
2
|
1
|
2
|
Grabbed, bitten
(?) by corpse
|
1
|
2
|
4
|
12
|
Sight of blood
|
1
|
2
|
3
|
6
|
Fingers clawing
at mould
|
1
|
2
|
4
|
8
|
Wounding/disfigurement
|
3
|
2
|
3
|
18
|
Scarring/disfigurement
|
1
|
2
|
3
|
6
|
Visit to tomb
|
1
|
1
|
1
|
1
|
Inspecting the
tomb
|
1
|
1
|
3
|
3
|
Dismemberment
|
1
|
1
|
3
|
3
|
Decaying cadaver
|
1
|
2
|
3
|
6
|
References
|
Total
|
97
|
||
19
|
PYF
|
5.1
|
Analysis
of Lovecraft’s In the Vault yields a
PYF of 5.1, an overall measure of the degree to which physically revolting or
repellent imagery is present in the story.
More than just a simple tally of unpleasant scenes, the PYF relates
their incidence to intensity of reference and to sensory presentation. But the number by itself is meaningless
without reference to others, or to a norm, (if such a figure is possible to
determine). In a future post I would
like for comparison purposes to apply this procedure to other stories by
Lovecraft and his colleagues.